Or generate your own gRPC client from the proto file. Generated from the Swagger specification, What if my engine / language of choice does not have a supported SDK, what can I do?Įither utilise the REST API, which can be This can be particularly useful for legacy game servers or game server binaries wherein you do not have access to Use that information to react and communicate with Agones appropriately. Write a process that wraps the game server binary, and intercepts aspects such as the foreground log output, and.Integrates with, and can then communicate back to Agones through the SDK. This game server binary could expose its own API, or write to a shared file, that the sidecar process In a separate process that runs alongside your game server binary, and can share the disk and network namespace. Use a Kubernetes sidecar pattern to run the SDK.Integrate the SDK directly with the dedicated game server, such that it is part of the same codebase.What are some common patterns for integrating the SDK with a Game Server Binary? Create a gameserver.yaml file for your container image.Publish your Docker image in a container registry/repository.Containerize your game server binary with Docker.Integrate your game server binary with the Agones SDK,.Integration What steps do I need to take to integrate my GameServer? “Reusing Allocated GameServers for more than one game session”įor more details. Makes sense for your GameServer to return to the pool of potentially Allocatable and/or scaled down GameServers. If you wish to return an Allocated GameServer to the Ready state, you can use the How can I return an Allocated GameServer to the Ready state? GameServer, and then de-allocate/shutdown at a later time. However, you could allocate, and run N sessions on a single Run one game session within a single allocation. Protecting that GameServer instance from being scaled down for the duration of the Allocation. Can I reuse a GameServer for multiple game sessions?Īgones is inherently un-opinionated about the lifecycle of your game. They both have the same name if you are ever looking to match one to the other. Is there an example of Agones and Open Match working together?įrequently Asked Questions Architecture What is the relationship between a Kubernetes Pod and an Agones GameServer?Īgones creates a backing Pod with the appropriate configuration parameters for each GameServer that is configured in.Are Windows Container game servers supported by Agones?.How quickly can Agones spin up new GameServer instances?.How big an image can I use for my GameServer?.How is traffic routed from the allocated Port to the GameServer container?.How are IP addresses allocated to GameServers?.How large can an Agones cluster be? / How many GameServers can be supported in a single cluster?.Ready, Allocated, Shutdown, etc), can I add my own? If my game server requires more states than what Agones provides (e.g.How can I expose information from my game server binary to an external service?.How can I pass data to my Game Server binary on Allocation?.What if my engine / language of choice does not have a supported SDK, what can I do?.What are some common patterns for integrating the SDK with a Game Server Binary?.What steps do I need to take to integrate my GameServer?.How can I return an Allocated GameServer to the Ready state?.Can I reuse a GameServer for multiple game sessions?. ![]() What is the relationship between a Kubernetes Pod and an Agones GameServer?.Build and Run a Simple Gameserver (C++)Įdit this page Create documentation issue.Build and Run a Simple Gameserver (node.js).Build and Run a Simple Gameserver (Rust).
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